Gameplay Related Components
Cave Engine prodives some builtin Gameplay Related components for you to use out of the box in your games. You'll find their documentation here.
cave.PlayerControllerComponent
The PlayerControllerComponent
is a builtin component that you can use to add player controls to a Character. It will allow the user to move your entity around with W, A, S, D
, jump with Space
and run with Left Shift
.
(Note that the Player Component will only work if its Entity also have a CharacterComponent
).
Variables
Variable | Description |
---|---|
active | The PlayerControllerComponent will only run if this is set to True (as it is by default). You can use this do temporarely disable the Player's movement. |
walkSpeed | Defines the Player's walk speed. |
runSpeed | Defines the Player's run speed. |
localMovement | If true, the Player will walk in local space, meaning that "forward" refers to the actual Entity's Transform's forward. |
jump | The Player will only jump if this is set to True . |
Here is the Python API for Reference:
active : bool
walkSpeed : float
runSpeed : float
localMovement : bool
jump : bool
Methods
isWalking() -> bool
isRunning() -> bool
cave.MouselookComponent
If you want to make a Mouselook, you can use this builtin Cave Component to achieve that. That's useful for first and third person games, but not limited to it: This component works with any Entity (not only cameras), so feel free to use your creativity in order to get the best out of it.
Variables
Variable | Description |
---|---|
lockMousePos | If True , it will disable the mouse visibility and lock it to the center of the screen. When doing a mouselook, that's probably what you expect it to do. |
xAxis | Use this to adjust the mouse X axis (horizontal) behaviour. |
yAxis | Use this to adjust the mouse Y axis (vertical) behaviour. |
Here is the Python API for Reference:
lockMousePos : bool
xAxis : cave.MouselookAxisConfig
yAxis : cave.MouselookAxisConfig
cave.MouselookAxisConfig
This is a class designed to provide configuration settings for the MouselookComponent
. You'll only find it there.
Variables
Variable | Description |
---|---|
use | If True , the Mouselook will use this Axis. |
rotationLocal | If True , it will apply a local rotation in the Transform. Global, otherwise. |
rotationAxis | Can be 0, 1 or 2 , representing the X, Y and Z axis, respectively. |
sensitivity | The Mouselook sentitivity in this Axis. Tip: if you want to invert the mouselook, you can set a negative sensitivity. |
threshold | The minimum mouse movement before it starts considering it. |
Here is the Python API for Reference:
use : bool
rotationLocal : bool
rotationAxis : int
sensitivity : float
threshold : float